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Old Oct 06, 2010, 10:26 PM // 22:26   #461
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Originally Posted by Dutch Sunshine View Post
A new update, I need some ideas as to what I can put on the left and perhaps some other stuff I probably am forgetting...



Also, I don't know how complex the title should be made, I like it clean like this, but I'm going to look into other options quite soon.. I just felt like making the rest of the list I have first before going back to that one.

I got quite a few ideas as to how I can make this image lively, but I really need to find some inspiration to make a few things.
I'm doing something I usually don't - give feedback

Image is crisp, but in my opinion there are things which detract from it:

- the centerpiece of the image is too small and not eye-catching enough.
- The whole image is big and makes the centerpiece look small and less significant
- When I first viewed the image, my attention was drawn to the spider-web firstly and then the center of the image. Not sure if that's was you were aiming for.. if not, might need to do something
- The "credits" list.. how about putting some in-game npc names in there.. rather than "spirits as spirits".. would bring more life to the credits and tie the event, image and world together more imo.
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Old Oct 07, 2010, 12:17 AM // 00:17   #462
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@Dutch Sunshine, the poster is too small. And looking at the size of the bricks the poster looks like it's the size of a pokemon card.

The bricks and the spiderweb needs to be small and the poster needs to be bigger, ALOT more bigger.
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Old Oct 07, 2010, 02:58 AM // 02:58   #463
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Alright, here's my progress for the best 2 days.

deviantAr Link

So I redrew over my sketch lines to make them slightly more clear and a little more finite. I didn't go everywhere (i missed some stems and such) but the general idea is there.

Tonight I went in and started shading MKT. It feels kind of like a blocky, ammaturish job so I don't think I'm done with it yet. It's not quite as punctual/accentuated/sharp as I want it to turn out to be. I like what I've got going for the flame inside the mouth, but it might need a little tweaking as the image changes.

My plan for the other pumpkins is to have the light from MKT be the only/primary light source. So the edges will be pretty much black, and the closer it is to the middle the brighter the oranges you can see. I'm not quite sure what I'm going to do for the few pumpkins behind MKT, so maybe they'll get a soft glow or something.
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Old Oct 07, 2010, 03:37 AM // 03:37   #464
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Originally Posted by ` Marshmallow View Post
O:!! Wow so many entries 8D ayayayay! -confetti- Minamiiii I'm so jealous D'x But I agree with what Frustration said about the jewels o: Also, her right arm looks a bit flat compared to the rest of the picture o 3o!

A W.I.P!

WOW. Pro level chibis!
Yummmmy

Cann't wait till its finish!
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Old Oct 07, 2010, 03:41 AM // 03:41   #465
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Originally Posted by Death By An Arrow View Post
Alright, here's my progress for the best 2 days.

deviantAr Link

So I redrew over my sketch lines to make them slightly more clear and a little more finite. I didn't go everywhere (i missed some stems and such) but the general idea is there.

Tonight I went in and started shading MKT. It feels kind of like a blocky, ammaturish job so I don't think I'm done with it yet. It's not quite as punctual/accentuated/sharp as I want it to turn out to be. I like what I've got going for the flame inside the mouth, but it might need a little tweaking as the image changes.

My plan for the other pumpkins is to have the light from MKT be the only/primary light source. So the edges will be pretty much black, and the closer it is to the middle the brighter the oranges you can see. I'm not quite sure what I'm going to do for the few pumpkins behind MKT, so maybe they'll get a soft glow or something.
I like the composition. A very nice piece so far.

Almost would suggest keeping the short stroke lines in. I think it would add bit more flavor to it (more like a color pencil work, and less digital).
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Old Oct 07, 2010, 03:49 AM // 03:49   #466
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Name: AryaBladedancer
Art Form: Illustration
Idea: Mad King Thorn inspired in-game Costume
Progress Shots: http://img.photobucket.com/albums/v40/Alure1316/1-2.jpg
Finished Illustration: http://jnetrocks.deviantart.com/art/...cept-181787386
Real Life Prizes: [X]
Official Contest: [X]
Workshop Awards: [X]


I had already finished this and someone told me about this forum, so I don't have much in the way of progress images. :C I hope that I filled this all out correctly!
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Old Oct 07, 2010, 01:28 PM // 13:28   #467
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So, I submitted my work to the Official Contest. I would like to share a write up on the entire piece below. Again, thanks so much for all the support. I can't believe I almost didn't join this workshop! It has been a great experience.

The version I submitted has a small Guild Wars logo on the upper left and has a bigger resolution. I just resized it for this post for better viewing.

The folks of GWGuru Nolani forums have been a tremendous help in the entire process and you guys are actually part of that painting. Read on!



Now on to the feedback:

Arya - Wow, I really hope they put those available ingame. Wicked design. Good luck in the contest!

Dutch Sunshine - I agree with the critiques so far. The poster is too small ^_^

Death by An Arrow - Looking good and I like the glow from MKT's head idea. I just noticed the title, I love it.
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Old Oct 07, 2010, 02:15 PM // 14:15   #468
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@ Ravenhawk - It looks wonderful! And thanks for the write up, it's really nice to get to read about the meanings behind elements.
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Old Oct 07, 2010, 04:56 PM // 16:56   #469
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so i finally scanned my picture..nothing much new there though, im going to try some coloring now O: wish me luck


deviantart link

Last edited by stouda01; Oct 07, 2010 at 05:07 PM // 17:07..
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Old Oct 07, 2010, 08:34 PM // 20:34   #470
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Originally Posted by stouda01 View Post
so i finally scanned my picture..nothing much new there though, im going to try some coloring now O: wish me luck


deviantart link

I like your concept with the flowing cape and triumphantly thrown back head but if his left hand is resting on the hellhound where I think it is then that arm is disproportionately long for the current perspective. If you plan to make the right arm look more like it's leaning away from the viewer that would also fix it.
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Old Oct 07, 2010, 11:30 PM // 23:30   #471
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Quote:
Originally Posted by stouda01 View Post
so i finally scanned my picture..nothing much new there though, im going to try some coloring now O: wish me luck


deviantart link
Ohhh, i really like where you put that hindleg you had trouble with. It makes the hound look like he just came running in and sort of tried to do a hockey-stop where you lean your skate on the ice to slow down. Yaey hockey refrences

@ActionJack, thanks for the feedback ^^ I still have the sketches in the file (they were just turned off on that layer because I thought it looked a little messy) but as it advances I can deffinatly see about keeping it in. Would you suggest I do anything with them additionally, or just leave them be?

@Raven heh, thanks ^^ I'm hoping the glow will look really daunting (which was the complete opposite idea I had in mind when I first started the piece ._.). And I think you're the first to comment on the title :P I'm glad I wasn't just crazy with my sense of humour

@Jnet/Arya welcome to the workshop ^^ I really hope your costume gets to be available ingame :x. But if they charged money for it, then you'd have to get some profit; right?
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Old Oct 07, 2010, 11:44 PM // 23:44   #472
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@Marsh: So sweet, it's giving me diabetes as usual.

@Tommy: Lookin' good. The lighting on the pumpkin and the guards looks great.

@Mina: Wow, a huge step forward from the last time I saw it
I think the main critique I have is just the green parts of her armor around the shoulders and collar bone. With the current lighting, it doesn't seem like it really conforms to her actual body shape. Try playing around with stronger highlights on some areas to indicate a change in shape.

@Dutch: The poster looks cool, though as previously mentioned it is a wee-bit small.

@Odinius: Hah, that's neat. I think the type of clay/mold you're using makes it fun to look at, rather than using traditional wet clay.

@Arrow: Good draft so far - no current critiques atm.

@Arya: Nice costume concepts - probably the first time I've seen anyone propose an actual ingame costume design for one of these contests. Also sticks close to that gritty feeling that Kekai is so fond of.

@Raven: Lookin' good - feelin goooOOOOOD! And nice work with the shift in temperature change. Definite improvements, young grasshopper.

@Stouda: Very cool posing with Thorn and the Hellhound. Looking forward to see it completed.

@Kiya: You've probably been asked this already - but are you gonna' put some form of lighting in the helmet? I think if you can manage to work in a type of LED into the eyes and mouth, it'll crank your outfit all the way up to 11.

http://masterle247.deviantart.com/

That guy might give you some lighting inspiration if you've not already considered it.

Edit: Huge image, incoming. More progress after taking off early today. Got the wallpaper color and perspective to my liking, and took away some of its "business" like Mina suggested. Also added my "Little Red Riding Hood" picture to the small frame on the left, and fixed Right Gwen's hair. Think I'll de-saturate the colors on Gwen's clothing a bit more so it's not so vibrant.

Still only about 40% done.


Last edited by Charlie Dayman; Oct 08, 2010 at 12:00 AM // 00:00..
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Old Oct 08, 2010, 12:03 AM // 00:03   #473
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Yep I've been thinking about the lighting thing since it was mentioned earlier. That will be part of the final touches rush next week. I've got the feeling I will be cutting it REALLY close to the deadline this time.

My left wrist has been acting up again and I've got the annoying support wrap on again. Argh! Made the necklace and the horns/teeth for in his belt yesterday; working on the gloves right now. I'm a bit frustrated at the things that aren't quite working how I want it for one reason or another and the growing need to cut corners on some things. (Curse you budget restraints and lack of supplies!) Returned the dark blue cheesecloth and the store doesn't have any more. They even called neighboring stores and the only one that had one left opened it and said it was that weird blue too. My sis-in-law is flying down to visit tomorrow so she is checking some stores there tonight. *cross fingers* If she doesn't find anything I might be a bit hooped for how I wanted to do the cape. You know, looking back at my nitpicking and spazzing over things I think I've figured out where my daughter gets her perfectionist tendencies from.
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Old Oct 08, 2010, 01:10 AM // 01:10   #474
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Hey guys. I know I haven't been very active here, but I can say that I'll have WIP pictures to post of the Charr Effigy tonight for you all
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Old Oct 08, 2010, 03:00 AM // 03:00   #475
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once my replacement digital camera charger comes I'll try to get some progress pics up.
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Old Oct 08, 2010, 03:14 AM // 03:14   #476
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Alright so here is tonight's progress.

dA Link

I tweaked the glow of the flame and related things, and also added to the cape a bit.
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Old Oct 08, 2010, 04:33 AM // 04:33   #477
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Okee dokey

I've got a few WIP images here of the Armature and the fingers and toes that I've got done.



I know it doesn't look like a lot, but this has been well over ten hours of work so far. Hopefully progress will speed up, and soon it will acutally look like a Charr Effigy. :3
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Old Oct 08, 2010, 09:20 AM // 09:20   #478
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Rawr...Finally got round to start working on a picture

The basic idea of the picture will be something to do with a Necromancer using that wooden thingy used to control marionette puppets to control a minion or two. The strings might be kind of ghostly and twist around the minions...still trying to figure out exactly what i want to do though =)

Here's a small 15min wip perspective is still a little off i'll fix that in the next wip(background, floor and pretty much everything in that image will most likely still change a few times):




@Tzu : Here's a link to my Progress Gallery
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Old Oct 08, 2010, 10:02 AM // 10:02   #479
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@Najade: Sketch looks good at the moment. Everyone seems to be fond of the Minion/Puppet master theme when drawing Necros.

Up late again. Finished both Gwens and added some nice warm red color overlays to bring out the colors and give off more of an eerie feeling. I also shrank down their heads. The proportions I was using worked perfectly for the original twins out of the movie. But the more I completed both Gwens, the more the flim's proportions didn't seem to fit in with my piece. I suppose it's because their dresses are more puffy, and give the girls a more rounded appearance. Where as Gwen has a dress that seems kind of flat and heavy with starch, and creates a more slim figure than round. The original proportions I used ended up making them look like a human lollipops.


Last edited by Charlie Dayman; Oct 08, 2010 at 10:08 AM // 10:08..
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Old Oct 08, 2010, 10:04 AM // 10:04   #480
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@ shady tradesman - This looks like it's going to be a really impressive construction! I've done a little polymer clay modeling and the armature never looks like the final finish so I'm sure that the waist line issue will be fixed. Looking forward to seeing how this comes along because I think it's a wicked awesome idea!

@deathbyanarrow - this is JNetRocks from Deviant art. The pumpkins are really coming along! I think the next step will be to darken the rest of the pumpkins and work on the lighting. I think you may have an easier time with that if you darken the whole image and paint the brightness in versus making the image bright and painting the darkness in. Not sure if that comes across clear..
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